Woah. I Understand Now

Those of you who have been following my blog know that I posted something called “The End Is Nigh,” in which I disparaged those who felt overwhelmed by school. Oh how the turntables… All it took was a good dose of too many credit hours. I was doing a healthy 15 credit hours last semester; this semester it’s up to 19. That isn’t to say I’m not enjoying it. I’m not, but that’s not why.

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New Domain!

It’s official: I’ve shelled out for a domain name, waltermays.com, and pointed it to this very blog. Amazing! I waited a long time to do this, since a) I didn’t have a reason and b) that’s money I didn’t necessarily need to spend. But I think this is well worth it. I actually have something I can put on my resume, plus I get to say I have my own website.

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My Third Failed Game Jam

I’ve been playing with game development for several years now. I’ve researched engines and frameworks, looked into drawing, level design, and music programs, and thrown around ideas. I even started programming a few of them. Guess how many I’ve finished. I’m not the only one with this problem. Most “game developers” never really get much farther than a working prototype of a few of their core mechanics. While that can be fun — if you call fiddling with weights until the movement doesn’t seem to floaty or heavy “fun” — it’s not as fulfilling as (I imagine) completing a game would be.

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Learn You Some Linux For Great Good Part 1: Installation

This is one of several posts in my "Learn You Some Linux For Great Good" series. Part 0: A Word of Caution Part 1: Installation Part 2: Getting Comfortable Part 3: Command Line Syntax So, you’ve decided to forge ahead. In this part we will discuss some important jargon to know, look at some distributions (and discuss how to tell them apart), create installation media, and install Linux.

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Adventures in Haskell

Something has possessed me to learn Haskell. I’m not sure what exactly, but it must be an evil, illogical demon, since none of my courses nor my possible internships use Haskell. Additionally, I am convinced that Haskell programmers have an IQ of at least 170 (which I most certainly do not have), so it’s probably an impossible task. Nonetheless, I shall soldier on. My first thought was to attempt to port a working program to Haskell.

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